I think we're going to try to cut through the chatter and just post good solid info... stay tuned.
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On to the post...
The "Hellgate" raid is starting this Thursday, and the Reavers are back.
See Robot's tips and Tricks thread here: https://www.kixeye.com/forum/discussion/520874/p1
That post is worth reading for every raid - it includes some specific strengths and weaknesses of the various ship types we will be encountering. It also recommends keeping your distance from Reaver ships (hopefully you knew that already). Frostburn fields, Engine Disruptor fields, and Assault Disruptor cannons may all come into play. I would be wary about trying to depend on Cryo Launcher fields - they might not build fast enough before the ship is on top of you.
Over at the Unofficial BP Info blog, they have analyzed new data files from the game and published preliminary stats on the prizes. The following analysis is based on that unofficial data.
(UPDATE 1/13 @5:45 PM)) - the Magma Thrower was brought back down to earth in the latest update - build time is now around 21 hours, and damage was reduced by about 20%. This doesn't make the weapon suck, but it perhaps moves it out of the "good value" category. The Hellhound stats were also tweaked a little - speed reduction from 14 to 13 is the most important change. Charts below are updated)
There have been two new prizes announced - the Hellhound hull and the Magma Thrower weapon.
Hellhound Hull:
This new Reaver hull seems very powerful, but it also has a long build time to match. It has a damage bonus for the new thrower weapon type, but it could also be a capable hull with other forms of armament. The only hulls that I thought were comparable were the other Reaver hulls:
Statistic | Hellhound | Berserker R5 | Hellstrike R10 |
Weapon Slots | 9 | 9 | 7 |
Armor Slots | 6 | 6 | 6 |
Special Slots | 4 | 4 | 4 |
Max Weight | 7,996 | 9,075 | 12,292 |
Base Armor | 6,986 | 4,242 | 5,550 |
Combat Speed | 13 | 11 | 14 |
Turn Speed | 12 | 13 | 12 |
Evade | 10% | 10% | 30% |
Ballistic Defense | 40% | 40% | 40% |
Explosive Defense | 40% | 30% | 50% |
Penetrative Defense | 40% | 40% | 30% |
Concussive Defense | 0% | 0% | 0% |
Radioactive Defense | 50% | 30% | 40% |
Tac Field Resist | 50% | 0% | 50% |
Stun/Slow Resist | 70% | 0% | 25% |
Turret Defense | 30% | 0% | 0% |
Splash Bonus | 40% | 0% | 60% |
Rocket Reload Bonus | 0% | 0% | 140% |
Thrower Damage Bonus | 40% | 0% | 0% |
Building Damage Bonus | 100% | 85% | 100% |
Projectile Speed | 30% | 0% | 0% |
Repair Modifier | 150% | 150% | 150% |
Berserker Effect | 10% Defense / 20% Spd&Thrower Dmg | 40% | 0% |
Hull Build Time w/off | 12d13h7m | 10d9h56m | 6d15h58m |
(EDIT: these stats got tweaked a bit on the Tuesday update - I also added the splash comparison)
The Hellhound has the same slot configuration as a Berserker, but with a smaller max weight. A 4 hull fleet is needed to come close to the max Dock 11 weight. It is fast, has high resistances, and has built in boosts for Turret Defense, Building Damage, and Projectile speed. (almost like a built-in Siege Battery and Combustion System). Its high value of slow resist may help it against the Wendigo ice fields that are currently giving many players fits. It has a overload effect when taking damage like a Berserker, but the defense and speed bonuses lower. From the Tips and Tricks thread, it seems that each ship in the fleet can give a stacking 10% bonus, so this could build quickly if the fleet takes splash or shockwave damage. It also seems that if you get 4 ships to generate the overload simultaneously, they will ignore all slow, pinch, and hostile tactical fields.
Overall, this hull looks very powerful. Loaded with Magma Throwers this should be a successful blitz fleet (see Building/Wall damage bonus combined with Thrower damage bonus), or it could be loaded with Chaos Mortars and still take advantage of the enhanced projectile speed. The drawback is the build time - at 50 days to build 4 empty hulls, a Hellhound fleet will be a significant commitment of time and/or gold. Although this hull certainly looks tough, and may very well be the new "overpowered best hull in the game", consider your willingness to commit to the long build before going after it.
Magma Thrower:
In the Reaver targets in the last raid, we may have seen a preview of this weapon - working at short range and creating a pool of fire. From the statistics published, I'm observing the following:
- This is a radioactive weapon type, but called a thrower, not a launcher. This seems to be a new class of weapon that does radioactive damage similar to a launcher. I expect that the only specials that will affect this weapon are the specials that affect radioactive weapons (Countermeasure Loaders, and ... nothing else comes to mind). We will have to wait and see if radioactive reload bonuses related to hulls affect this weapon.
- There is an accuracy stat (100%) and also spread/splash statistics (Spread = 20, Splash =6 to 24). Using the Spread / (3/8 Splash) statistic as an accuracy equivalent puts it over 100% - I used 100% as accuracy for DPS calculations. It looks like the splash value will build over the course of the salvo.
- It will operate like the other Reaver weapons - with a long burst of salvo fire followed by a relatively long reload time.
- Walls block Thrower projectiles (until destroyed).
- Similar to Inferno Rockets, ships hit by this weapon will explode in a fire pool upon being sunk.
- With the range & weight of this weapon, I compared it to some of the smaller ballistics and torrent missiles.
Magma Thrower | Bypass Chaingun 1 w/HB3 | Chaingun 1 w/HB3 | Assault Cannon X w/HB3 | Torrent Missile 3 w/SFB3 | Inferno Rocket | Chaos Mortar | |
Max Range | 68.0 | 75.0 | 70.5 | 67.5 | 80.6 | 59.0 | 82.0 |
Damage | 2,414 | 1572 | 1,572 | 150 | 764 | 180 | 616 |
Bldg Damage | 4,828 | 1572 | 1,572 | 225 | 764 | 251 | 800 |
Bonus Damage | 0 | 786 | 550 | 37 | 267 | 45 | 1447 |
Salvo | 25 | 30 | 30 | 2 | 16 | 1 | 3 |
Reload Time | 8.0 | 7.5 | 12.0 | 1.5 | 12.5 | 0.75 | 7.0 |
Accuracy | 100% | 70% | 70% | 100% | 90% | 80% | 34% |
Weight +Special (Shipyard 2) | 320 | 474 | 317 | 320 | 222 | 1,442 | 1,300 |
Bonus Armor | 0 | 0 | 0 | 0 | 0 | 400 | 1000 |
Fleet DPS | 188.6 | 124.1 | 83.4 | 110.0 | 59.9 | 240.0 | 94.6 |
Fleet DPS/hton | 58.9 | 26.2 | 26.3 | 34.4 | 27.0 | 16.6 | 7.3 |
Building DPS | 377.2 | 177.3 | 119.2 | 154.1 | 66.5 | 394.7 | 303.6 |
Building DPS/hton | 117.9 | 37.4 | 37.6 | 48.2 | 30.0 | 27.4 | 23.4 |
Build Time (w Off) | 20h 56m | 7h 4m | 6h 33m | 20h 50m | 5h 54m | 2d 18h 49m | 1d 11h 38m |
Other | Fire Field, Explosion on Kill | 25% Ballistic Bypass | 0% | 0% | 0% | 5% C/X/M defense | 5% rad defense |
(CHART IS UPDATED - Stat changes are highlighted)
- DPS of the Magma Thrower is large compared to other similar sized weapons.
- DPS of the Magma Thrower is similar to the Inferno Rocket & Chaos Mortar... but it is much lighter
& quicker to build. It may fall behind as it ranks up because of its high salvo. Build time is very short compared to other weapons of this size - this looks like a "good value" weapon to build.Build time is similar to the Assault Cannon X, ballistic fleets can take a long time to build because the weapons are relatively light, but still can take a long time to build. This thrower looks to continue that trend.No special is needed to get range similar to, and damage greater than ballistic weaponsRange is similar to other ballistic weapons - Chainguns can get longer range(Bypass Chainguns can be longer range on hulls with 20% range bonus).- Drones are going to be in trouble.
- As a weapon with spread and splash - it may be possible that this weapon will be less effective against moving targets.
Although the Magma Thrower may be a bit light to just fill a boat with them and be done with it, it certainly has a lot of damage-dealing potential. Because of its short range, I think the best hulls to carry it will be fast hulls - Stingray and Sawfish with their base speed of 16, or Mercury R8 and Interceptors with a base combat speed of 15 and some hybrid weapon slots for speed-boosting torpedos could be good carriers. If really looking to boost speed, I could see the Reaver Scout Engine being used with Thrower-armed ships - closing to a range of 40 32 seems doable with the 130% speed boost. Of course the new Hellhound looks as if it was designed to be a thrower platform.
This weapon looks both very powerfuland very reasonable to build. It feels like when launchers were first released. When we first saw the D92-U launcher, and compared it to missiles, we saw a lot of damage, similar range, and no special required. Missiles quickly became obsolete in comparison to launchers until we saw the Siege Missile Z. I think when comparing this first thrower weapon to ballistics, I feel the same way, except ballistics have been obsolete for a while. We may see a comeback of ballistic style fleets in FvF...
For you SAT types: Launchers : Missiles :: Throwers : Ballistics
We'll have to keep our eyes on this class of weapons because it has a lot of potential.
For you SAT types: Launchers : Missiles :: Throwers : Ballistics
We'll have to keep our eyes on this class of weapons because it has a lot of potential.
(yes I reduced it from "want very much" to just "want" because of the build time)
Overall
With a new category of weapons, and a powerful new Reaver hull, Kixeye doesn't seem to be slowing down the torrent of new content.
Magma Throwers look very strong, and I think players that pass up this weapon will regret it. Hellhounds look strong too, but consider what you are looking to build before stretching to get that hull. With the long hull build time, but relatively quick weapon build time, a Hellhound ship loaded with Magma Throwers will still likely be in the25 30+ day build range... meaning a fleet of four would take around 100 days over 4 months of shipyard time. Remember this info is all based on preliminary data, so it is subject to change. (and possibly change again) I'll keep looking for new info coming our way, and will post a raid preview before Hellgate starts.
Magma Throwers look very strong, and I think players that pass up this weapon will regret it. Hellhounds look strong too, but consider what you are looking to build before stretching to get that hull. With the long hull build time, but relatively quick weapon build time, a Hellhound ship loaded with Magma Throwers will still likely be in the
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